
Movies are amongst essentially the most artistic expressions of stories and feelings. As an example, in “The Pursuit of Happyness,” the protagonist goes through a variety of emotions, experiencing lows comparable to a breakup and homelessness and highs like achieving a coveted job. These intense feelings engage the audience, who can relate to the character’s journey. To understand such narratives in the unreal intelligence (AI) domain, it becomes crucial for machines to watch the event of characters’ emotions and mental states throughout the story. This objective is pursued by utilizing annotations from MovieGraphs and training models to look at scenes, analyze dialogue, and make predictions regarding characters’ emotional and mental states.
The topic of emotions has been extensively explored throughout history; from Cicero’s four-way classification in Ancient Rome to contemporary brain research, the concept of emotions has consistently captivated humanity’s interest. Psychologists have contributed to this field by introducing structures comparable to Plutchik’s wheel or Ekman’s proposition of universal facial expressions, offering diverse theoretical frameworks. Affective emotions are moreover categorized into mental states encompassing affective, behavioral, and cognitive facets and bodily states.
In a recent study, a project often known as Emotic introduced 26 distinct clusters of emotion labels when processing visual content. This project suggested a multi-label framework, allowing for the chance that a picture might convey various emotions concurrently, comparable to peace and engagement. As an alternative choice to the traditional categorical approach, the study also incorporated three continuous dimensions: valence, arousal, and dominance.
The evaluation must encompass various contextual modalities to predict an intensive array of emotions accurately. Distinguished pathways in multimodal emotion recognition include Emotion Recognition in Conversations (ERC), which involves categorizing emotions for every instance of dialogue exchange. One other approach is predicting a singular valence-activity rating for brief segments of movie clips.
Operating at the extent of a movie scene entails working with a set of shots that collectively tell a sub-story inside a selected location, involving an outlined solid and occurring over a transient time-frame of 30 to 60 seconds. These scenes offer significantly more duration than individual dialogues or movie clips. The target is to forecast the emotions and mental states of each character within the scene, including the buildup of labels on the scene level. Given the prolonged time window, this estimation naturally results in a multi-label classification approach, as characters may convey multiple emotions concurrently (comparable to curiosity and confusion) or undergo transitions as a result of interactions with others (as an illustration, shifting from worry to calm).
Moreover, while emotions could be broadly categorized as a part of mental states, this study distinguishes between expressed emotions, that are visibly evident in a personality’s demeanor (e.g., surprise, sadness, anger), and latent mental states, that are discernible only through interactions or dialogues (e.g., politeness, determination, confidence, helpfulness). The authors argue that effectively classifying inside an intensive emotional label space necessitates considering the multimodal context. As an answer, they propose EmoTx, a model that concurrently incorporates video frames, dialog utterances, and character appearances.
An outline of this approach is presented within the figure below.
EmoTx utilizes a Transformer-based approach to discover emotions on a per-character and movie scene basis. The method begins with an initial video pre-processing and have extraction pipeline, which extracts relevant representations from the info. These features include video data, character faces, and text features. On this context, suitable embeddings are introduced to the tokens for differentiation based on modalities, character enumeration, and temporal context. Moreover, tokens functioning as classifiers for individual emotions are generated and linked to the scene or particular characters. Once embedded, these tokens are combined using linear layers and fed to a Transformer encoder, enabling information integration across different modalities. The classification component of the strategy draws inspiration from previous studies on multi-label classification employing Transformers.
An example of EmoTx’s behavior published by the authors and related to a “Forrest Gump” scene is reported in the next figure.
This was the summary of EmoTx, a novel AI Transformer-based architecture EmoTx that predicts the emotions of subjects appearing in a video clip from suitable multimodal data. If you happen to have an interest and need to learn more about it, please be happy to seek advice from the links cited below.
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Daniele Lorenzi received his M.Sc. in ICT for Web and Multimedia Engineering in 2021 from the University of Padua, Italy. He’s a Ph.D. candidate on the Institute of Information Technology (ITEC) on the Alpen-Adria-Universität (AAU) Klagenfurt. He’s currently working within the Christian Doppler Laboratory ATHENA and his research interests include adaptive video streaming, immersive media, machine learning, and QoS/QoE evaluation.